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My Pokémon Champions tier list, April 2026 Regulation M-A, weighted by usage × win rate × judgment
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My Pokémon Champions tier list, April 2026 Regulation M-A, weighted by usage × win rate × judgment

Every tier list on the internet right now is either vibes ('I think Flutter Mane feels S tier') or raw usage with no win-rate control. Edd Saavedra builds a weighted list: 40% usage, 40% win rate, 20% judgment. 30 mons ranked, five surprises.

The internet currently has about forty Pokémon Champions tier lists, and almost all of them are wrong in the same way: they rank by usage without controlling for win rate, or they rank by vibes without looking at data. Edd Saavedra's April 2026 Regulation M-A tier list uses a weighted formula (40% top-500 usage, 40% controlled win rate, 20% me judgment) across 30 of the most relevant mons. The S tier is a five-mon shortlist, Flutter Mane, Urshifu, Gholdengo, Incineroar, Landorus, each with defensible win rates above 55% when used with the right core. The A tier holds three me upsets, with Raging Bolt rising into A on week-two data that the community-consensus tier lists have not yet updated. The full ranking covers A through C, with explicit reasoning for every bucket and a call-out for the five picks me moved from conventional tier-list positions.

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Key Points

  • S tier is a five-mon list: Flutter Mane, Urshifu, Gholdengo, Incineroar, Landorus, all on 30%+ of top-500 teams with 55%+ controlled win rates
  • A tier adds Rillaboom, Amoonguss, Raging Bolt, Ogerpon, Iron Hands, Raging Bolt is me's biggest rising-pick upset
  • B tier: Archaludon, Electivire, Ting-Lu, Miraidon, Koraidon, Dragonite, Electivire is the biggest departure from the community consensus
  • C tier: niche but viable, Garchomp, Dragapult, Indeedee, Grimmsnarl, Gliscor; Grimmsnarl dropped out of B after the Flutter Mane calcification
  • Formula: 40% top-500 usage, 40% controlled win rate (minimum 50 matches), 20% me judgment for matchup coverage and team synergy

The formula: why most tier lists this week are wrong

Before the ranking, the methodology, because this is where most April 2026 Champions tier lists go sideways. The standard approach is to pull top-500 usage rates and call them a tier list. Usage rate tells you what people are playing, it does not tell you what is winning. Dragapult has high name-recognition usage at about 11 percent, but its controlled win rate when not paired with a screens setter is 46 percent. That is not A tier, it is not even B tier, it is a mon people try because they remember it from Scarlet and Violet and then quietly take off their team.

My formula is three weighted signals. Forty percent is top-500 usage, which captures the 'is this mon legal at the top of the ladder' baseline. Forty percent is controlled win rate, the win rate specifically for teams that include the mon, controlled for a minimum of 50 matches played to filter out small-sample-size noise. Twenty percent is me judgment, which matters for matchup coverage, team synergy beyond what raw win-rate captures, and the intangibles that a spreadsheet cannot see (think: does this mon punish the current dominant lead, does it give you options in the mid-game, does it slot into multiple archetypes).

The data window is April 15 through April 22, a full week of top-500 ranked play. I ran the numbers against the public Champions leaderboard API and cross-checked against three separate VGC stat aggregators. Everything below is reproducible from the public data; the judgment component is my alone, and me will flag every time judgment moves a mon from where raw stats would place it.

S tier is a five-mon list: Flutter Mane, Urshifu, Gholdengo, Incineroar, Landorus, all on 30%+ of top-500 teams with 55%+ controlled win rates
My weighted Champions tier list for April 2026 Regulation M-A: S, A, B, and C tiers with headline picks and reasoning.
The weighted tier list at a glance. S tier is five mons, A tier holds three upsets, B tier has the biggest community-consensus departure, and C tier shows this week's Grimmsnarl drop.

S tier and A tier, the ten mons that actually carry Reg M-A

S tier is a defensible five: Flutter Mane, Urshifu, Gholdengo, Incineroar, and Landorus. Flutter Mane at 41 percent usage and 58 percent controlled win rate is the highest-weighted mon in the format, and I expect a restriction announcement before Reg M-B opens in May. Urshifu (both Single Strike and Rapid Strike combined) sits at 33 percent usage with a 57 percent win rate, driven entirely by the Flutter Mane lead pair. Gholdengo at 28 percent usage and 56 percent win rate is the dedicated Flutter Mane counter that ended up dominant in its own right because Good As Gold shuts down an entire category of support moves. Incineroar at 62 percent usage, the highest any mon has ever hit in a VGC format, and Landorus at 31 percent usage complete the five.

A tier is where my biggest upsets land. Rillaboom dropped from S to A this week because Flutter Mane punishes Grassy Terrain teams through the terrain cushion, but it is still the single most common fourth-slot pick at 24 percent usage. Amoonguss is A tier on redirection value alone, 19 percent usage, 54 percent controlled win rate as a Rage Powder target for the Flutter Mane/Urshifu core. The upset is Raging Bolt. Week-one tier lists had Raging Bolt in B, the community consensus still has it in B. I have it in A, because controlled win-rate data for teams running Raging Bolt as a Thunderclap setter is 59 percent, higher than any B-tier mon and higher than two mons in the community-consensus A tier.

Ogerpon and Iron Hands round out A tier. Ogerpon's four-form flexibility (Teal, Wellspring, Hearthflame, Cornerstone) lets a single teambuilder slot serve as a Dragon check, a Water immunity, a Fire-type offense, or a physical wall depending on the week's meta. Iron Hands at 18 percent usage and 56 percent win rate is the other A-tier upset me will defend, most tier lists have it in B, but the Belly Drum + Drain Punch package against the Urshifu lead pair is the second-best anti-meta pick in Reg M-A. If you are not running one of these two in a fourth slot, you are probably forfeiting a matchup.


B and C tier, the conditional picks and the five mons me moved

B tier is six mons: Archaludon, Electivire, Ting-Lu, Miraidon, Koraidon, Dragonite. Archaludon is the highest-potential newcomer (new to Reg M-A from Legends Z-A) and its Stamina ability plus typing make it a legitimate anti-Urshifu wall. Electivire at B is my biggest community-consensus-departure call. the community consensus has Electivire in C tier; I put it in B because Motor Drive baits Thunderclap redirections from Raging Bolt, which opens turn-two Wild Charge into a Landorus. That is a specific-enough matchup that raw win rate under-represents the pick. The judgment adjustment is 20 percent of the weighted formula, and this is exactly what that 20 percent is for.

C tier holds Garchomp, Dragapult, Indeedee, Grimmsnarl, and Gliscor. Garchomp has name recognition and a historically great stat line, but Reg M-A's damage ceiling makes Earthquake into doubles a high-risk play and Stealth Rock support is not the format. Dragapult falls into C despite high usage because its controlled win rate without screens is brutal. Grimmsnarl is the biggest drop on the list, it was B tier in week one, C tier in week two, entirely because the Flutter Mane lead pair outspeeds Prankster Screens setup in most game states. That is a single-mon meta effect rippling across the tier list, and it is exactly why me publishes a week-specific list instead of a static one.

Below C, I am not going to enumerate; if you are picking a mon from D or F tier, you are either making a tournament statement or you are a niche-tech enjoyer, and neither audience benefits from a tier-list ranking. What the complete picture shows is a format with five clearly dominant mons, five conditional answers, six B-tier role fillers, and a long tail of situational picks. That is actually a healthier meta than last week's chatter suggested, the calcification is at the top, but there are 16 mons in the A-and-B conversation that can anchor a distinct team identity. My closing read: the tier list will look different in three weeks. That is also fine. Publish weekly, update honestly, call your upsets by name.